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EnigmA Amiga Run 1998 July
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EnigmA AMIGA RUN 29 (1998)(G.R. Edizioni)(IT)[!][issue 1998-07 & 08].iso
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Global_Fog
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1998-06-21
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Date: Mon, 1 Jun 1998 15:32:51 -0500
From: Allen Turner <allen@BUNGIE.COM>
Subject: [IML] IFW: My first character animation
Hi All,
I just posted to the web my first real attempt at a boned character
animation. Please take a look and tell me what you think as I need
critiqueing from someone other than my loving (and biased) wife. Also
I'd appreciate any help on the best ways to assign bones subgroups
especially strategies for selecting groups of faces becuase I have the
hardest time doing this. Any way the url is
www.3dillusion.com/~turner/Animations.htm.
I put sound to the file just cause I wanted to hear something so I know
it doesn't sync up, but it's just there for effect. Thanks.
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Date: Wed, 3 Jun 1998 00:39:39 +0200
From: Stephane Van Israel <sky69975@SKYNET.BE>
At 16:03 01/06/98 -0500, you wrote:
>Yeah that's something else I've been trying to figure out. I'm okay
>with lighting. I like the sense of depth that a global fog gives, but I
>can't seem to make it be fade off the way I want it to, do it just winds
>up overwhelming the image. I hope that the I-Files will help me with
>this. Thanks
>
>Pyatt, Steve wrote:
>
>> Looks nice but too dark.
Hi there, I suppose you give a black color to your fog, try something
different, a mild blue one, not too dark otherwise it will "suck" the light
off.
As for the anim, you're starting with a monster with a lot of limbs to
animate, you're really courageous, try to animate the movement of the mouth
and of the tentacles at the same time, at the end of the animation the
tentacles seem to move a lot but the rest of the body is too static.
Otherwise the movements are very smooth (and the scream adds a very nice
atmosphere)...if,this is your first try I think it is very good (you should
have see mine, a badly animated tube with a lot of flying polygons)
Can I deduce that by the name of the anim the roar is a modified Ferrari
sound ?
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Date: Wed, 3 Jun 1998 13:31:52 -0500
From: Allen Turner <allen@BUNGIE.COM>
originally had it as a kind of cobalt blue color. However I still have problems
like you said with it sucking up the light. I usually wind up using black but I
would like to know how to thin out a fog to make it barely noticeable yet
effective. Is there some kind secret height to depth ratio that I need to know? Or
is it a function of world size.
The "Ferra" in FerraRoar refers to the name of the creature it's called a Ferralak
in my fantasy world. The roar is a man's scream off of one of those spooky sound
effects cds that has had its pitch and tempo modified until I liked it. Hadn't
actually thought of using a car noise (I'll give that a try). My friend showed once
how if you play around with a Bass fiddle (or upright bass) by starting off a stroke
fast and ending slow and then adjusting the speed and pitch of the recorded sound,
you can get interesting monster roars. Some even sound like the Old Godzilla. Any
body with a Bass fiddle out there? I've got a whole slew of beasties that I'd love
to try this out on.
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Date: Thu, 4 Jun 1998 14:14:17 +0400
From: Charles Blaquiere <blaq@INTERLOG.COM>
As a light ray passes through the volume of a fog object, it acquires
more and more of the fog color, the longer it remains in the object.
With Global fog, the whole world is encased in fog, so that the entire
distance a ray travels is taken into account.
The effect is exponential. When light rays have travelled through a fog
object for (fog distance) units, the fog color has replaced about 63% of
your object. Twice the fog distance, it's 86%, and so on.
You'll be happy to know that I've created a fog falloff chart, similar
to my lovely light falloff graph, and will post it to my web site in a
few days.
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Date: Thu, 4 Jun 1998 14:25:35 -0500
From: Allen Turner <allen@BUNGIE.COM>
Thanks a lot. I think I kind of understand. I'd definitely appreciate seeing the chart.
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Date: Thu, 4 Jun 1998 17:02:03 -0500
From: Mike Bayona <mb@MB.SIMPLENET.COM>
>My friend showed once
>how if you play around with a Bass fiddle (or upright bass) by starting
off a stroke
>fast and ending slow and then adjusting the speed and pitch of the
recorded sound,
>you can get interesting monster roars. Some even sound like the Old
Godzilla.
Heh its funny you should mention that, because I was watching this thing on
the discovery channel I think, and they were telling how the original folks
made the scream for godzilla....they would take some japanese stringed
instrument, and slide a pick along one of the strings..... fast and then
ending slow, try listening to the old one again [godzilla] and you can
really hear it. :)
----------------------------------
Date: Thu, 4 Jun 1998 17:37:44 -0500
From: Allen Turner <allen@BUNGIE.COM>
Cool. The world gets smaller by the second. I've really got to get cable.
----------------------------------